Re: Magic Item Modding
I've done a little experimenting with the magic item modding, and I haven't found anything useful I could do with it yet. About all you can do is make a copy of an existing armor, unit, or other item, and change its picture and construction requirements/costs. I suppose that's useful if you want to make a unique item non-unique, but less so for cross-pollinating ideas.
I tried making a "ring of shadows" that "#armor" copied from the robe of shadows, but it had no effect on the wearer.
I tried creating a new weapon (using the #newweapon mod command) with custom AOE, damage, secondaryeffects, etc., and then creating a new item (using #newitem) that copied its attributes using the #weapon command - and got nothing at all. So, you can't create different types of magic weapons from scratch either.
So, unless somebody has come up with some ideas on how to use these commands in a creative way, I think the majority of applications will have to wait until more modding commands are unlocked in future patches.
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