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Old July 9th, 2008, 08:48 PM

Sombre Sombre is offline
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Default Re: Conceptual Balance Mod and patch 1.17

LA MICTLAN


Conjuration

Summon Jaguar Toad - RL1, N1 - 1 / 1 vanilla, 1 / 1 CBM. Castability: Very Easy. These were given a slight stat boost in CBM and a good bost to their prec for the ranged weapon, but it isn't enough. They're still size 3 tramplers that are easy to kill and such crud stats that even a strong bless (which you will almost certainly have) doesn't help. They still deserve a boost to ap at least and I'd strongly suggest making them massable by costing them at 4 / 3.

Summon Jaguars - N2, RL3 - 17 / 25 vanilla, 17 / 25 CBM. Castability: Very Easy. Jaguars are basically identical to Tigers and Great Lions, but are sacred. I have already suggested making the Pride of Lions spell a national for Machaka, so there's no need to avoid replacing it here. I suggest 7 / 10 which is very similar to the 7 / 7 tigers summon for Tienchi, but allows extra cost as they are sacred. I think I would cast it at that price.

Summon Jade Serpent - W2, RL4 - 1 / 5 vanilla, 1 / 4 CBM. Castability: Very Easy. This recently added summon is very cool. It's sacred, amphibious, has standard 10 and a really nice bite. I'd suggest size 5 instead of 6 (compare it with hydra) and perhaps a small boost to the subpar def of 9. Basically useful at CBM price already though.

Summon Monster Toad - N2, RL5 - 1 / 2 vanilla, 1 / 2 CBM. Castability: Very Easy. These got some minor stat improvements in CBM, though I think they could go a little further, as with their little brothers the jaguar toads. Like the jaguar toads they don't really benefit too much from a bless. Cost is fine, would like to see stats boosted further.

Contact Couatl - N1S1, RL6 - 1 / 40 vanilla, 1 / 40 CBM. Castability: Very Easy. A Commander summon. A S3N3H2 flying mage, it offers higher levels in paths you have already, however the higher level in astral is certainly welcome. I still feel the Couatl could do with a small price reduction, because the rest of EA and LA Mictlan's summons and units are so strong and it has to be competative. Maybe 1 / 35 or so.

Summon Tlaloque - W4, RL7 - 1 / 60 vanilla, 1 / 60 CBM. Castability: Very Easy. A Unique Commander summon. There are 4 different Tlaloques, one for each direction. They all have W4B3H3 which doesn't really provide new paths for LA Mictlan, then each of them has 2 in F,D,A and N respectively. They also autocast rain at the start of a battle. Full slots and ok stats, but they're more thug mages than SCs. I don't think they're really worth their cost, though they can provide access to new paths, notably air and death for LA. I think uniques should get a discount just for being unique, though water gems are perhaps the 'cheapest' type. 1 / 50 would be more of a reward for going far down the conjuration route.


Blood

Bind Beast Bats - B1, RL2 - 3 / 8 vanilla, 3 / 8 CBM. Castability: Very Easy. I think these are fine, especially with the cost of the Jaguar Fiends being raised in CBM.

Bind Jaguar Fiends - B1F1, RL4 - 3 / 13 vanilla, 3 / 18 CBM. Castability: Very Easy. These have always been recognised as very powerful sacreds and for good reason. I think the CBM cost is fine.

Contact Civateteo - B2D2, RL5 - 1 / 25 - RL5, B2D2 - Castability: Very Hard. A Commander summon. You don't have any recruiable death mages, let alone blood/death. However one of the Tlaloques can cast them and the Onaqui can too, plus you do get minor death from Tlahuelpuchis. They're B1D1H2 and are stealthy, but aren't assassins or spies or anything. They do make pretty good leaders of sacreds and undead, but that isn't a category where mictlan is lacking. Weirdly with their fear(1), undead benefits (enc+immunities), sacred, ethereality and full slots, they make ok potential thugs. Still, due to the difficulty of casting them they should be 1 / 18.

Bind Tzitzimitl - B2S2, RL6 - 1 / 10 vanilla, 1 / 10 CBM. Castability: Very Easy. More sacred demon goodness and like the beast bats they get a look in because the Jaguar Fiends in CBM are priced up a bit. Their stellar bolt ranged attacks are interesting; str based AN damage but with mr negates. I think they should be group summons like the other mict ones and I suggest 3 / 28 for that reason.

Contact Tlahuelpuchi - B2, RL6 - 1 / 25 vanilla, 1 / 25 CBM. Castability: Very Easy. A Commander summon. A bit like an upgraded mortal Civateteo that you can actually cast. D1N1B2 paths and they aren't sacred (very unusual for a mict summon), so they offer access into death in a minor way. They can fly, assassinate and in animal shape are very stealthy (+25). Not as thuggable as Civateteos at all, but easier to cast and with their own utility. I think the cost is ok.

Contact Onaqui - B4, RL6 - 1 / 101 vanilla, 1 / 101 CBM. Castability: Easy. A Commander summon. The Onaqui are D2N1B3H1 with a random in SDNB, so as a mage summon the main thing they offer is death. They have thuggable stats and built in shock res, flight, full slots and stealth, but their main function is arguably as flying leaders/mages as they don't match the unique blood summons as thugs. They domsummon beast bats at what looks to me as Domsummon2 rate, so if you have high dominion they can get a crazy number together very quickly. Considering this their price is fine.

Rain of Jaguars - B6F2, RL8 - 14+ / 40 vanilla, 14+ / 40 CBM. Castability: Hard. Though this is within reach via a boosted up Sun Priest it isn't a trivial matter getting him from B2 to B6. The cost on this seems ok - it's very scary to have to deal with but it isn't spammed the way Jaguar Fiends is.
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