Poetic Justice
The harpies fly to the clarion call of battle, and perish. The strong centaurs launch themselves with inhuman speed at the invader, and perish. The dirty, naked women of Pangaea rush toward the beautifully hideous godling known as Gazebo... and perish. The wild halfmen of the forests scream in rage, hooves flying over grass and scree, assaulting the shining, slaying thing in their path... and perish. Horrified, the Pangaean commanders abandon their troops and run. But Gazebo FLIES.
Two of the three elite assassins sent by Abysia are easily slain. The third is able to eliminate a minor independent commander, even as deadly magics are prepared for their Burning Ones, who balk at entering Sauromatian lands, and rightly so.
A small, highly motivated force of lizard legionnaires attempts to retake a hilly province due west of their last fort. They die to the lances and arrows of the defenders there.
Obviously, it was extremely unwise of the Limp Three to invade Sauromatia. They have only themselves to blame after numerous chances and warnings to repent. The proud land of the Witch Kings now stands completely prepared for combat, and is readying an assault on Abysian territory.
If the Abysians instead decide to send Gazebo 500 gold and 20 gems in tribute, we will allow them to attempt to fight our friends the magical and fae people of Tir na n'Og without undue interference, once Tir finishes mopping up the last of the Arco resistance.
VICTORY AND GLORY!
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