Well it doesn't seem very good to me that from a combination of all legit and working-as-intended things (MoD+offensive BE+retreat) comes a totally unlegit and in the most cases unbeatable tactic. Or this tactic is legit, period, or one of the components needs to be nerfed down a bit to make this tactic not unusable, but so less effective to be accepted in game possibly - one of the tactics useful in niche situations.
I appreciate the work of the devs constantly patching the game to be always playable, and as i.e. the power of Tartarians has been nerfed down a little with the Shattered Soul trait, this problem seems even more needing a little attention.
Peace everybody
P.S. wouldn't it be easy and balancing to make the MoD spell require at least a mage on the battlefield to continue working? Or even just, it works 2 or 3 more rounds without a mage and then stops, instead of providing endless phantasms? ^_^
P.P.S. K, i think it's normal in the world of Dom3 that spells affecting an entire battlefield or the whole world, high-end summons and powerful Gods and fighters are "altering" to the game. Isn't it how mid and expecially late game works? Doesn't the tactic we're talking about seem just... wrong? ^_^