View Single Post
  #29  
Old July 10th, 2008, 06:22 PM

K K is offline
First Lieutenant
 
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
K is on a distinguished road
Default Re: Battlefield spell + retreating?

Quote:
JimMorrison said:
If you accept that it is not the intent from the devs that 1 mage, unsupported, can cast 2 spells and defeat an enormous force worth thousands of gold and hundreds of gems-
I don't accept that. Have you ever heard of Master Enslave, Undead Mastery, or Arcane Domination which allows exactly just what you are trying to tell me the devs didn't want? How about Shark Attack? Unravelling? Solar Brilliance? Ever see what two turns of Shimmering Fields or Shadow Blast can do when cast by an extremely powerful mage? Have you ever seen an SC cast a battlefield spell and just sit around until the opposing army is dead? How about an SC with a damaging aura who doesn't even cast any spells or make attacks, but just sits there while a thousand unit army kills itself on the aura?

Yes, when someone is unprepared, the tactic pisses them off. But, by the same logic, we should outlaw SCs and thugs, all spells past level 4, summons, and rituals. Each feels unfair when you die to it, as anyone who's lost an expensive army to high level magic, SCs/thugs, summons, or rituals can attest.

When you consider that any decent end-game army can be destroyed in the first two turns of spells cast by mages, having someone take advantage of this tactic just means that the other player wasn't a good enough player to realize that he should strike hard in the first two turns, or he didn't have the resources to do so, and so doesn't deserve to win. He should have had a strong offense on the first two turns, something that not only would stop this tactic but actually causes him to win his battles with less losses. Letting people cast all their spells and then fighting it out like God intended is actually a terrible end-game tactic.

As for personal experience, I can actually trace the exact point when this topic came up for discussion: it was during the first big game when one of my opponents that I was warring with went to the boards and started a campaign against ALL of the tactics I was using by calling them unfair. He asked the devs to nerf them, mostly because I think he didn't like the fact that his SCs weren't taking a province a turn like he was used to. Before that, the tactic was known and no one cared because it was available to everyone, easy to counter, and it only harmed people who couldn't field the mages to stop it (and thus would have lost anyway).

As far as I'm concerned, it's just a way to clear chaff players who have all but lost anyway and are trying to play the "gold and resources" beginning game and midgame when the real players have moved onto the "mages and gems" endgame.
Reply With Quote