Re: MP questions
I would say pick whatever magic path you need for diversity; they all add something to the already fearsome Wyrm (except maybe Fire, Water, or Blood).
Earth will give prot and access to some buff spells
Air gives access to Air Shield which is perfect compliment to Awe
Astral gives access to Personal Luck and Ethereal
Death boosts natural fear
Nature boosts natural regen
The flexibility of the Wyrm to take whatever magic you need to diversify and be made an even better SC by it makes it my fave pretender.
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