
July 11th, 2008, 10:52 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: HINNOM EATS EVERYTHING
In case anyone is curious, I played a duel with QM yesterday, Hinnom vs Niefelheim. I used the build and strategy laid out here, which I think is pretty much a worst case scenario for Hinnom (well, anybody really) outside of being ganged up on. A good scales build optimized for long term potential set upon by a dual blessed Niefelheim at the hands of a very good player with nothing else to focus on. How many nations can do anything in such a situation other than rolling over and showing their belly?
I lost, but it was quite a squeaker and I don't think either of us would be sure which way it'd go if we did it again. Even with being rushed by Niefelheim in year one with heavy pressure kept up the whole game I managed to get up 5 castles (one was a freebie with the Castle Arcanum magic site) and had a reasonable chance of pushing back for a win until I conceded in the last half of year 3. Again, how many nations can you name that could do that well in this situation? As QM put it with only a little tongue in cheek, Hinnom is probably overpowered merely because they didn't insta-collapse in that situation.
Anyway, my conclusion is that in Hinnom you've got a nation that's in the same league as the very best early game nations - which steadily gets more powerful as the game goes on. I never got to lay any of the really nasty stuff in this guide down, being heavily raided so early I couldn't get a blood economy going, having no access to cold resistance my SCs were neutered, and blood stones don't really help much in such a game...
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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