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Tifone said:
As I always say I wouldn't like this game to became PERFECTLY balanced - it would be boring as hell - but with proper use this nation seems able to steamroll almost everything ^^ My suggestion of a "Guide" or at least some tips about which weaknesses one could exploit (in the positive meaning) to beat Hinnom was not entirely ironic
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Isn't "How To Beat Hinnom With X" going to be heavily derivative of the Nation X guide? From Baalz' guide, I get that Hinnom has great expansion and good blood magic, with good Astral magic for endgame strats. Lots of their strength is the carryover from a good early game combined with the ability to do something with that strength later on (better than, say, MA Oceania or MA Man). They do have fairly weak mages--Baalz suggests Hellpower for getting around that and it's a good suggestion--and Dawn Guards are far from the only excellent recruitable unit, but if you want to beat someone playing Hinnom the way Baalz suggests you're going to need to leverage your own strengths instead of merely exploiting Hinnom's theoretical weaknesses.
Let's put it this way: Lanka and Mictlan can both use the Horror-spam tactic to kill SCs, and they can do it BETTER than Hinnom because they're better at blood-hunting. Does that make Lanka unstoppable?
Edit: er, wait. No they can't. I'm AFG but I think Send Lesser Horror requires S as well as B. If so the Send Lesser Horror tactic would be restricted to Bogarus, Abysia, and maybe a few others. (Possibly an Abysia/Lanka alliance?) Anyway, a lot harder than I thought.
-Max