Re: Dominions Nations Evaluations ;)
JimMorrison :
I will repeat myself - many nations are unbalanced because of unbalaned magic paths. Take look at some:
Astral:
- Mind Hunt to kill non-S nations unless they are lucky and diversify
- Magic Duel to kill low level S nations or non-S that get lucky and diversify into some S magic
- precision 100 spells that are not affeced by many things like Darkness
- Enslave, Master Enslave
- Communions
- Wishing
- Teleportation
- Golems
Death:
- all undead spam
- life after death
- tartarians and other good SCs/thugs
- Darkness
And what other paths get?
Nature:
- Charm: ha, ha, with that range? If you mass huge amount of probably cap only mages you can stop 1-2 SCs if he isn't expecting that
- Mass Regen: to die slower? in end-game battles end fast anway
Earth, Fire, Air get some nice spells. But how many nations can really cast them? Well, astral nations mostly. You just get communion and cast them. Other nations need expensive boosters, putting additional gems, wasting turn to cast a buff like phoenix power... I don't think anyone would complain if Man had N6 mages, well, probably even N20 mages wouldn't make it powerful enough. Nut at least crones wouldn't massively die of old age every winter with growth3.
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