As to your first two questions...I don't know.
I've never put abilities on warp points.
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3. What is Point Generation Research
I have seen this, and I think it refers to a bonus
to research on that planet.
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4. How do you add the ancient ruins to a planet and actually make it work
Add abilities by editing planets to get ruins. There is one for normal ruins. The number associated is the number of techs found.
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5. Same with Ancient Ruins Unique
The other ruin ability is the ruin unique one, the value associated is the unique tech found there.
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6. Can you put specific technology in those ruins
With the right value you can put the desired unique tech wanted. But as far as I know, you cannot determine what tech found in normal ruins.
only the number of techs...the choice of techs given seems purely random.
I started with a random generation of the stars and modded the map. That random generation gave a few special system types.
You can cloak a planet to hide it from normal sensors, but I don't think you can hide a warp
point that way. note even the red nebula ( which I think has max sight obscuration) will not hide a warp point. You can make a one way warp point, just don't create the link back.
Well I hope this helped...
