Re: Suggestion for new Oceana units
This could be fun:
Make the Ichtycentaurs & Trident Knights BETTER on land than in the water. It would make for a neat dichotomy, with the Capricorns being good in water & bad on land.
Perhaps make them Poor Amphibians (so -3Att, -3Def, +1Enc underwater), compensating by giving +2Att, +2Def, -2Enc?
Thus in the sea...
Ichtycentaur: 9Att, 16Def, 3Enc
Trident Knight: 10Att, 15Def, 7Enc
On land...
Ichtycentaur: 12Att, 19Def, 2Enc
Trident Knight: 13Att, 18Def, 6Enc
Could be explained as follows: "Unlike most amphibians, ichtycentaurs have evolved from land-dwelling ancestors. Their bodies are therefore not quite suited for movement through water, a handicap they've overcome by developing tremendous stamina. All ichtycentaurs have amazing endurance, making them fearsome warriors above the waves."
Gives them a Navy Seals feel. Trident Knights are now worthy of an E9 bless (22Prot, 2Enc, Amphibious is unheard of), and the ichtycentaurs are submarine PD killers. Also gives Oceania some survivability vs. Rlyeh as they can now take & hold land. Aesthetically pleasing too...no drastic changes & works within the game's mechanics.
Also, I'll continue to suggest that the Capricorns become (100% +2 ENWA), from (100% +1 ENWA, 10% +1 ENWA) so that they can bring their meager earth & air magic on shore.
Though I do like your suggestions Baalz.
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