Re: Suggestion for new Oceana units
I really like Cleveland's idea of making Ichtycentaurs more powerful in land. A group of strange beings coming up from the waves, jumping into air and coming down on four legs, and charging. Also, Ichtycentaurs (and other Oceania amphibious guys) could be given Swamp Survival. It's just a minor bonus, but it'd mean Oceania can use Quagmire to give their troops an edge aboveground.
Oceania reminds me of Gene Wolfe's Knight Wizard duology, which I just re-read thanks to a thread in these forums. In the books, "strength of the sea" is described as being able to come at you again and again like the waves, never stopping and never growing tired; to fall down when felled to rise again, like a tide, with enough strength to crush mountains. I thought of this because earth-blessed ichtycentaurs would have abilities similar to those the knight taught about the sea had: reinvigoration, rejuvenation and ability to survive underwater.
Baalz' suggestions are well-thought, except that I don't think Crocodiles should be their own summon. Crocodiles and perhaps some amphibious creatures summonable in swamps and coastal provinces with Summon Animals would be nice, but even big crocodiles are just weaker cave drakes, and not even really amphibious. Shark Knights are awesome, but Oceania's ichtycentaurs are supposed to be their underwater cavalry, so they shouldn't be necessary. Some denizen of the deep is more interesting. Perhaps access to the Bogarus remote summons, or similar new spells?
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