Re: Can a mod limit castle construction?
My tactic was to take the province the castle was in, crank up the taxes to 200, pillage, blood hunt, etc. Anything to drive the unrest over 100 so he cant recruit troops there for awhile. Then move on to the next castle. Whats he gonna do? Sink a bunch of gold into rebuilding PD on a castle he cant get units and taxes from?
And it doesnt take much of a force in the back of the main force to keep jumping around the unrest castles to drive the unrest back up and keep it high
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