Quote:
Endoperez said:
Encumberance effect is very visible with nations such as MA Ulm. Normal infantry has 9 AP, black plate infantry 8, infantry with Tower Shields less than units with similar armor and no shields.
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Well looking at Ulm now, I see you get 3 Enc for free, and each point after reduces AP by 1.
However, this does not explain why Limp removes 6 AP, or why the Quickness effect religiously rounds down, while nearly every other observable mechanic in the game rounds up.
It very much seemed that my Jaguar Warriors in particular were not attacking as frequently as I am accustomed to, from W9 blessed units. I mean, if it really looks at the "current" AP for how much an attack costs, rather than the base, then how does it differentiate between normal current, and Quick current? I mean with full spell Quickness, you are theoretically at +100% AP, so if a human with 12 base has 18 AP with spell Quickness, does each attack actually take 9 AP? And if it doesn't, then why are we so horribly lied to about the way that Quickness (not Haste, which is only supposed to affect
movement, and not attacking) actually works?
Some units all seems fine, and it's seeming to me that the more AP they start with, the better the math works out, to really show the proper frequency of attack. When the starting AP dwindles, it appears to be less reliable - partly because movement takes the normal amount of AP, whether you get what you would expect, or not.
