This thread is so damn exciting... the idea of "nature is pissed off" applied to the ocean guys seem great to me
As I wasn't able to find a guide to MA Oceania and didn't play it yet, I just would like if someone tells me briefly what are this nations weaknesses and strong points and how does it play usually in early, mid, late game. Briefly ^_^
Because I would like to find something imaginative and nice too, but also not completely unbalanced or twisting to its natural gameplay.
The ideas I liked the most for now are the crocodile (it could be a nice water/nature summon) and the chariot lead by hippocampi or dolphins ^^ And even the amphibian Ichtycentaurs gallopping furiously on the surface of water (and the consequently swamp survival trait) is an EPIC image
