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Old July 13th, 2008, 06:34 AM
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JimMorrison JimMorrison is offline
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Default Re: Dominions Nations Evaluations ;)

Quote:
triqui said:
Quote:
Endoperez said:
"Early Game" wasn't defined in this thread, I think.

Fair point. We should ask JimMorrison to define it then, becouse it will be a bit absurd if someone rate "Bogarus Early game" based on rush (or rush survival) potential while other base it on indi expansion rate and some other base it on cuteness of their sprites

Whatever definition JimMorrison want to use is the one we would use. If he chooses to rate "early game" by "graphics cuteness" then i will rate Bogarus 5/5
I actually did somewhere, but I type a lot. Let me reiterate.


Early Game- Initial expansion phase of the game. This phase is overall dominated by the ability to rapidly and efficiently harvest indie provinces, and preferably to do so without overlooking the things normally associated with moving into Mid Game, like a couple of castles, and a bit of research ability. Indeed, without research capacity, there is no mid game, as I'm looking at it. Rushing ability is definitely one potential component of the early game - but it can be especially misleading for the newer players that I am hoping gain the most benefit from this chart (if it ever gets enough input to be feasible ).

Mid Game- Development of first advanced strategies. You can look at it as 4 in a particular school, though for some nations and with some research goals, it may not be until 5 or 6 in a path, or 4 in two paths, or it may hinge primarily on your ability to shift production from cheaper troops to something more exotic. In any case, it's the point in the game where your strategies involve more than "Attack Rear". It also tends to directly imply the first real wars in the game, where people are not raiding or rushing, but taking these first big tools, and assuming that they will be enough to take someone else in a toe to toe fight.

Late Game- Well, I think this is the most straight forward, as the most confusion really is just where the breaking point is between Early-Mid. But just to clarify, this is when people start casting globals in earnest, summoning SCs, forging artifacts, exploiting (pun intended) Battlefield Enchantments, and generally just pushing the entire game to the limit. By this point everyone has at least 1-2 schools at 8-9 research, and they are rapidly filling out the others to diversify capabilities beyond what they already focused on as their intended strategic focal point. That is to say, most people have reached the fruition of the primary strategy that they wish to employ to win the game - the rest is just insurance.
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