Also, elephants go from 16 > 8 with a Limp.
I understand how spellcasting encumbrance is greater than melee, that much is shown in a presumably accurate fashion.
I'm just saying that while the inconsistencies may be fine in a general sense, since everyone's units are subject to the same penalties, whether they're the ones we see or not - but I am wondering if perhaps the way that AP costs for attacks are calculated, if perhaps Quickness is not providing the benefit that it claims that it should, and possibly more so for W9/10 Quickness bless, than for spell/item Quickness.
Also, I get it, of course, I didn't think it would be the base Enc that is free, that makes total sense. But the rest of the mechanic seems to be misrepresented at best, and possibly broken in ways that hurt some people more than others.
And good catch Ano. I had noticed that a couple of times, but wasn't concerned with the AP of Blinded units, since they're, well, Blind.
I'm trying to think of a way to make this seem like a fun thing to fix.

I know W9 would be really awesome if it worked right.

I don't have much material here. >.>