Thread: The Ghost King
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Old July 14th, 2008, 01:43 PM
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Default Re: The Ghost King

Quote:
triqui said:
Either give him a strong astral score to avoid magic duels, or give him none. Indi lizard shaman or crystal sorceress killing pretenders are a no-no.
Good point. Better to forge him some luck, as he already comes with Etherealness.

Quote:
Amhazair said:
The ability to forge a decent armor on the first turn does indeed make the ghost king far more appetizing. Apart from Ulm I think early and mid Agartha can do that. Can't think of any others off the top of my head.
True, but many nations have natural gem incomes of >=3E (or =2E,>=1S for alchemy) and can therefore forge on turn 2. So he researches Alterartion on turn1, and is smashing indies on turn 3. What do you think?
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