Re: Next patch requests
Another thing I would like to see is the memory space allocated for movement points in creased from where it is. Right now, it can only handle numbers up to 255; it gives a range check error with anything larger.
Why is this important?
Well, if you are implementing both quasi Newtonian propulsion and large ships, and you set the 'engines per move' to something high, and when creating a ship you want it to be large, but also fast, you have to put a large amount of engines, creating a large amount of movement points, in order to make sure the ship has enough propulsion. Thus, you run into range check errors.
Derek
|