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Old July 14th, 2008, 03:43 PM
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JimMorrison JimMorrison is offline
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Default Re: Action Points? Encumbrance? What?

Well and my problem here is rooted in that.

Attacking is supposed to use a full turn of AP, not just what is remaining, but the entire sum, and will subtract from the next turn. This seems to work fine, especially as everyone operates in the same fashion.

What I am trying to figure out, is with 50%(ish ) Quickness, how is that determined? Because Quickness is clearly differentiated from "Haste" in game mechanics. Quickness, in all instances, states that it increases ability to move faster AND attack, while Haste only gives the ability to run farther.


So, here is my dilemma - A human unit with Base AP of 12, Armor Enc leaves him at 9 AP, Quickness puts him at 13 AP - how many AP does it actually end up costing him to attack?

This is really driving me mad, because the behavior I am seeing in SP settings with W9 blessed sacreds - the higher the Base (or Current, after armor etc) AP of a Quickened unit, the more reliably it seems to produce extra attacks - and the lower the AP of the Quickened unit, it starts to produce behavior that more resembles simple Haste.
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