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Old July 15th, 2008, 03:15 AM
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Default Re: Battlefield spell + retreating?

Quote:
K said:
Considering how quickly and completely I've been personally attacked and demonized, I can now understand why no one has really been willing to draw out the relevant issue. I'll probably have to create a new account just to get people to play in MP with me again.

I'm actually really happy that several games have added these rules as explicit rules in their game as a result of this thread. It means that sacrificing my DomIII reputation was worth the effort.
I haven't really payed much attention to this thread. Most players probably haven't. Also, while some people who HAVE read this thread might prefer not to play with you, it probably won't keep them from joining a game you also have happened to join, at least after a while, or if the retreat bug is fixed.

I don't think the reaction was about what you've argued for or against, but the way you argued. I don't know what started this argument about logic, and I'm not interested. It don't think it helped you, though. I take your point was that unless something has been clearly banned, there's no reason not to use it, even if it's regarded as a bug.

I fully agree with that.

There are lots of players who don't know that e.g. Storm continues if your mage retreats. A player may not be recognize it as a bug, and may not realize MoD will automatically cause the opponent to lose. It took years before the bug was discovered, after all. Accidentally discovering a bug that some other people know about shouldn't be punished. It should be prevented, by using the mod (very elegant solution) or by writing down the unwritten rules.
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