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				 Re: Battlefield spell + retreating? 
 Well, I've been on the boards awhile.  I'd like to be able to play some games where MoD is allowed.  Just as I'm ok with games where it isn't.
 There are a lot of easy counters to MoD.  Where MoD is devestating is where you have a huge army decimated by it.
 That situation occurs when:
 
 You fight a race which has proficiency in air, and neglected to plan how to address it.
 
 You stuck all your eggs in one basket - and allowed it to become a one fight issue.
 
 You didn't develop assassins to target the retreating mage.
 
 You didn't raid his army, causing him to blow air gems on inconsequential fights.
 
 You didn't develop a SC or army capable of dealing with the issue - so instead of merely retreating, you were eliminated by a heat from hell, etc.
 
 You neglected to raid, or strategically ally to cause others to gang up on the (readily) MoD capable opponent.
 
 This doesn't mean I don't find MoD to be strong, even unreasonably strong.  It also doesn't mean that I don't think it goes beyond what the developers intended.  It might even  be a bug.  But the real issue is that defeating MoD is subtle and difficult - and doesn't suit the style of many players.
 
 If SC's - and large armies are readily trashed by MoD's - then winning strategies will necessarily less involve SC's and large armies.
 
 The game becomes a game of air gem (and air mage) management.  Defense in depth, instead of set piece battles.  How to get (interrupt) air gems to the front.
 
 In short, I don't think its ruins the game - it just changes the nature of it, in a way thats currently unpopular.
 
			
			
			
			
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