Re: What\'s wrong with this?
The tanks (and mortars and other crewed weapons) which had damage greater than points values were units that have had their crew recombined since there were crew survivors for the KO'd unit. However they were not repaired in the repair/upgrade screen.
These units probably should not be deployable - I'll look into the code for that, which this save game will be useful for (it may be a player 2 problem, as previously P2 could not play campaigns?) - but this gives me a useful reference.
However, should you get this in future then you should not deploy these units, as they contain a survivor crew (maybe only 1 man!). They will likely die immediately if something happened to them, losing the damaged but experienced crew for a new replacement unit. So using them as pillboxes is not a good idea. I'd place them on the grey hexes at your rear so they immediately exit the map on turn 1, for now, till I figure out to tell the code to not even offer these cripples as deployable assets.
They probably do not get properly initialised anyway - so may still have the spotted flag set from the previous game (which is why he could see them in his deployment?).
The patriot unit you have showed the exact same behaviour as your opponent reported - not selectable in the deployment with the N and P keys, only by clicking on them directly force list menu. Which does not happen if you try it in a lash-up game for this class. They were not damaged either, so something is not right with the class's handling here.. more debug. (Once selected and placed, after the deployment turn they are properly N/P key selectable in normal play).
Cheers
Andy
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