Re: Warp point-periodic, and warp point-ability required
To make them dangerous, use Warp Point - Turbulence, I think. I added a damage value of like 300 or so, enough to scrape off some armor and potentially take out an unarmored ship's engines. It works for me, I even played the ******* role and made certain Hyper-gates near the AI cause damage. Be damned if I want my nosy Partner the Norak waltzing through my systems in an attempt to undermine me.
And as for one way, all I did was create the first warp point, it may be buggy, but so far no errors about them. And they work, no warp point is visible on the other side, however, I noticed that if you travel through a system containing an "exit-only" point, you will automatically know where the entrance point leads, does that make sense?
Like, in Quasi-space, it was all a buncha warp points leading to unknown areas, then I returned later, and some of them were revealed, even though I never passed through those particular one-way points... so I think the game just gets confused, expecting a warp point, and shows you where they lead.
Sorry If Im rambling, Im at work and still sober. *LOL*
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