Re: Real-world sensitivities and game names
As far as context, if it hasnt already been mentioned, part of it might stem from Kristoffers day job which involves teaching this subject. The fact that he is so immersed in religio-mythology would seem to have been at the base of the type of game it became and much of the subject matter. He would have been torn between using his knowledge and trying to avoid anything that anyone might presently be using or might start up a revival on.
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