Re: Playing a mod nation in multiplayer?
Its fairly difficult.
The server does not "see" mods at the player-joining stage the way it does when running a local game. One of the many differences between how things work locally vs network.
When I setup the first mega-game (every nation in the game, all 3 eras, playing at one time) the only way I could come up with was to have everyone provide their gods, then create the game locally on my machine joining as each nation. Once it created the first turn files I could trasnfer everything to running in server mode from them on.
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