Thread: Fear mechanics
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Old July 17th, 2008, 04:16 PM

Sombre Sombre is offline
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Default Re: Fear mechanics

Quote:
MaxWilson said:
AoE 20 will be a radius of about 2, not 20. The ones directly adjacent are closer to the center of effect and will get hit more frequently; it's possible that others were getting hit too occasionally and just recovering. (The penalty to morale wears off.) It's hard to say. I'd probably try testing with Fear +50 or something, where the results should be more dramatic and obvious.

Sorry I meant aoe not radius. With aoe 20 I would have expected to observe units that weren't adjacent losing morale, which I didn't. However I was unaware units recover morale. That complicates things. I've learned several things from the test and this thread which aren't in the manual and aren't obvious at all.

As for testing with fear+50 - 14 is the highest base fear I could mod. I could have added death magic to get it higher though I'm not sure what the roof is. Base prot has a roof of 40 for example.


With fear decreasing morale constantly it's easy to see why Baalz dumping 6 lesser horrors onto an SC (regardless of his high morale) worked great and caused him to flee almost immediately, possibly autokilling him. The SC can only avoid this by being mindless because the reduction to morale apparently cannot be resisted. I imagine the same trick would work with big squads of ghosts and the like.

And yeah, standard is basically fear in reverse, so enough units with standard can counteract fear. That's assuming standard actually works the way the manual describes which in my experience is not a safe assumption to make.
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