Re: Ogre Kingdoms 0.7 released
I don't think they're overpowered. I think carefully about the balance of Ogre Kingdoms because I want them to be about smashing face and bad at research, but I don't want them to be a 'facehugger' nation where they're all early game and nothing else because those are annoying to play in mp and wreck the game.
I'm still considering adding a little something else to allow more in the way of research and diversity without ruining the theme. Possibly gnoblar shamans with a chance of a single point in F/E/D/N, but also a chance of getting nothing,.. however that's quite a departure from the established army list.
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