quote:
There has been much discussion as to whether PD is too strong. I believe the Proportions mod by PvK and Pirates&Nomads by SuicideJunkie have made changes to help this. One fix might be to lower the 70% to-hit bonus of PD. You could also increase the size (one PD=20kt; one CSM=50kt) or fire rate of PD, or make separate forms of PD which can only target missiles or fighters.
My solution to Point Defense, which has been incorporated into the DevNull Mod (somewhat changed) is External Mount Capital Missiles.
These missiles are the same as the regular Capital Missiles, but they take 10 kt of hull space as opposed to 50 kT. However, they can only fire once per combat. They are mounted externally on the ship, and must be replaced outside of combat. They still take up some room (10kT) as the reloads must be stored somewhere.
Anyways, the point is to use them in one initial large barrage that will overload any normal point defense. Once this barrage is done, hopefully, the enemy ships will be wounded enough, or enough of them destroyed, that the reduced point defense capability is not large enough to handle a normal missile barrage.
This was shamelessly stolen by me from D. Weber's Starfire game system (which was, ironically, one of the inspirations for SEIV), and adopted into the Devnull Mod. Currently, I am working on a mod which takes the economic model of Proportions, many of the techs beyond the external mount missiles, and also Space Monsters from the Current Devnull mod, along with quasi Newtonian propulsion similiar to that of P&N, and a number of minor ideas stolen from many, many other mods.
Derek