quote:
Originally posted by Krsqk:
<snip>
There has been much discussion as to whether PD is too strong. I believe the Proportions mod by PvK and Pirates&Nomads by SuicideJunkie have made changes to help this. One fix might be to lower the 70% to-hit bonus of PD. You could also increase the size (one PD=20kt; one CSM=50kt) or fire rate of PD, or make separate forms of PD which can only target missiles or fighters.
<snip>
I like the idea of separate PD classes to defend against seekers & fighters. Should (can?) there be separate types of PD to target satellites & drones?
I guess the only problem would be getting the AI to use the new PD components effectively.
BTW - in my current game, I really discovered the usefulness of seekers (and point-defense); the Toltayans were my closest neighbor, and their ships really load up on seekers. It was a little disconcerting to see each ship launch 8-10 plasma torps at my fleet, especially since I hadn't gotten around to building my usual dedicated point-defense support ships. So, as usual, the answer to point defense is to launch more targets than the enemy can successfully hit...