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Old July 18th, 2008, 04:17 PM

K K is offline
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Default Re: \"MoD+Retreat\" defeated w/o killing caster

Quote:
calmon said:
Quote:
K said:
My battle takes place in Friendly Dominion(+1 Morale). Your battles probably take place in Neutral(+/-0) or Enemy Dominion(-1). Considering that your pretender is closer, it probably is enemy dominion.

That explains why my guys Retreat earlier in your games. Two points of morale is a big deal in a long battle.
I can't remember any battle were Lanka fled because of morale. They retreat after reaching battleturnlimit!

And even if not it was neutral ground (which is 1 morale difference!), so please don't tell us the battles ran this way because your commanders had morale 20 instead of 19!
Well, having seen the effect of a single Standard, I'd argue that one point of morale is a big deal.

But, I did run the test ten more times this morning using your files and no other changes and I can't really account for your results. Even if I just hit Host, I keep getting consistent Lankan wins either by Seraph kills(2) or outfighting the MoD(8).

Are you running a mod? Are you patched to the latest version?

I did notice that the Seraph got killed in two of the games, which is interesting and I would have noticed with more test games. The False Horrors force him into melee and he's not casting his spells or retreating.

Look at the second game(same map and different set-up) or the third game I posted(Abysian army + Fire Storm vs. MoD + Storm + Wrathful Skies + Grip of Winter + Quagmire + Retreat). The third game actually ends pretty quick and is nicely impressive with fire, snow, and lightning pyrotechnics.
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