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Old July 18th, 2008, 06:10 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentat

Quote:
Aezeal said:
I was wondering what the general thoughts where considering CBM and yomi.. I was looking into thos combination since I might play it in MP and....

most seem to agree that yomi is weak as it was and that one of it's best strategies would be bakemono archers and fire arrows.

So it seems an already weak nation has gotten one of it's few viable strats nerved by the CBM, which can hardly be the intention.

(in my test game the starting army aumented by some bakemono archer saw those archer running while we where outnumbering weak indies and bashing their brain. running even while we are WINNING???)

the morale change for those archer should maybe be increasing it instead of lowering it (7 morale is really terrible)
The thing about CB is, it is less about nation balance per se, and more about option balance. In the case of the archers, the idea is to create some incentive recruit the melee bakemono. That said I'm certainly open to looking at other way to try and solve that problem. And of course fire arrows has much more far reaching need of a nerf than relates to Yomi.

Even taking both those things into account though, I think it's difficult to argue Yomi was made weaker in CB. Demon troops are across the board cheaper, and even one of thier mages. And perhaps more significantly, other very strong nations/options Yomi had to be afraid of were taken down a notch (helhirdlings, niefel giants, some super sc pretenders).
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