quote:
Originally posted by Athena:
I thank you all a lot for your detailled responses. This forum seem to be of a very high level regarding patience and proficiency.
...
There is only an answer I would comment, it's on the usefulness of all weapons. I think that even if you can mod it to your liking, I suppose that most of the players in PBEM/PBW will play with the official release to avoid endless discussions. So for a specific example, I would use the anti-matter torp line of weapons. Frankly how can you use this thing? This weapon is inferior in all other in all stats. I looked in the components.txt hopping for a hidden to hit bonus that will change my point of view, but no bonus either...
This game, any 4X game, is a truly huge project. Yet, this one is the work of
one person. Yes, Malfador Machinations is one programmer company.

It's really too much for one person to design the game, write the code, and play balance the whole system. Fortunately, the game was designed to be easily customizable. So, we players have sort of formed an impromptu 'extension' of MM here and worked to play balance it for ourselves. The most active posters here are all tinkerers who are probably wannabe game programmers themselves.

There are many problems in the original configuration of the game but we've often worked out fixes for them.
Regarding the problem with Torpedos, you have actually hit upon the solution that most of us agree is the best compromise. Most of the 'modifications' published will have a 'to hit' bonus for torpedos. There are other possible approaches to this problem if we could get MM to implement some code changes we have been asking for, but in the mean time this will have to do.