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Old July 19th, 2008, 02:44 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentat

Quote:
Zeldor said:
QM:

There is still a lot of place for adding and improving units. Even if it gets a bit unthematic or stretched. I am sure there are many people that would want to have an option to play with much more improved balance. I am fine with some nations being stronger but I just cannot accept the fact that some nations are extremely overpowered in almost every aspect of the game. You find a cool nation, you want to play it in MP and then you discover it sucks and you should thank the god if you are alive at turn 20.

If you make smth like that I will start MP game with that. It may even get some people to touch so unbalanced early age [I noticed there are very few games in that age and they are pretty much dominated by very few nations].
Well, the thing is, if I did it I think it would be more nerfs than boosts. Much easier make those crazy nations a bit less so than boost up every militia to their level. Actually there is a pretty decent sized pile of such balance measures already done but cut from CB due to unpopularity.
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