Re: Summarizing
Well, there is that, but the flaw in that line of logic for me, is that there really should be some more seige engines available, possibly as Construction summons. Especially since we already have the ever popular chariots for many different nations.
I can see where large seige engines might be out of bounds though, but not small mobile ones, that would have tactical advantages. These have already been added to mods (Rhinox in Sombre's excellent Warhammer Ogres), so it's certainly not unestablished as a practice.
Also, I'd be very doubtful of any seige engine in the Dom3 universe that would be capable of performing as well as magic. Atleast better than a very low power spell like Flying Shards. In which case, for balance purposes, it should really be there to fill a gap in that nation's power structure, and wouldn't be as versatile, and probably cost a lot more resources than, a mage, to be feasable.
But that really can be an issue for a separate thread, and doesn't necessarily need to be dealt with here.
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