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Old July 20th, 2008, 06:30 PM
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JimMorrison JimMorrison is offline
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Default Re: Seige engines for Dom3

I only see 2 problems with the inclusion of siege weaponry.....

First, being that if they are "summonable", where would they go other than Earth? As a stretch, perhaps could say since a catapult is mostly wood and fiber (rope) that Nature could do it, but it seems anything is sort of a stretch, as summons.

But then if recruitable, who gets them and who doesn't? If all they really get is a siege bonus, the problem may be that the nations they are the best fit for, already have addressed that issue (sappers, etc). If they have high powered projectiles (likely AOE) in addition to or in lieu of a siege bonus, then it is hard to not either make them unattractive (capital only, unlikely anyone would buy them), or overpowered (recruitable anywhere, essentially Fatigue free evocation spam).


I do kind of like the immobile idea - essentially a way to just invest into the tower defenses to make any attack that much more difficult. I'm not sure those should be cap only, they'd add an interesting strategic point if they could be used on any castle.

I do understand that you say small and mobile..... I guess I've been thinking of them as essential commander type units, but perhaps Ballista and Scorpions, which would sort of be like the ancient technological answer to thugs and SCs - single target AP attacks with very high damage. Just give them a move of 1/4 or something, and high enough HP to not die to a stray arrow, but low enough to probably die from one good melee swing from a giant.
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