Re: Warmachines, not Seige Engines.
I always sort of assumed that the seige weapons were abstracted out. I mean there's that one hero for Arco that's just an old guy, and yet he has a seige bonus, you can't really say that he himself walks up to the enemy walls and beats the hell out of them. Seige weapons wouldn't be much good in a real fight anyway, so we just don't see them when your generals build them in the field whenever they lay seige to an enemy fortification or whatever.
I do thing summonable seige defences (or weapons for that matter) in the construction are a good idea though, provided they're more than just a catapult. I mean someone said that all we'd have are earth summons, but not if you get creative. You could have fire summons that are immobile brassiers(sp?) of elemental fire that do nothing but hurl fireballs at attackers, you could have a fire/death banefire version of the same, you could have vines that repair the walls or just strangle people to death. You could have a water summon that autocasts that friendly currents spell. You could have all kinds of stuff.
If you really want to get nuts, instead of having it be an immoble summon like the watcher (that 50 patrol bonus statue air summon), you could have it function like a dome that takes shots at any seiging army or repairs the castle or whatever and requires an investment of gems to maintain. Naturally that'd take new rules which means that the developers would need to get on board, but hey, a guy can dream.
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