Quote:
Tifone said:
To me this is just not a "computers' power" issue... It is a logical issue - that battles that last a long time aren't placed in a limbo out of the world, but it's normal that after a while both defenders and attackers have their reinforcements arrive, and need to reorganize.
|
It's illogical units and commanders are being auto-killed because of a game turn limit. It would be nice if defenders and attackers could reorganize unfortunately the game turn limit causes an auto-kill for the golems and other mindless SCs.
I just lost another golem who was auto-killed because of the game turn limit because the enemy could not flee the battlefield in time. Illogical and frustrating to not only lose the battle where I was declared the winner, but to also have my SC killed!
Quote:
Tifone said:
For the battle's timing too, 50 seem a lot, and just right. I mean, after 3 turns waiting, the most of the troops need to attack or retreat. That's maybe one turn to reach the enemy and then 44 to bash each other. It doesn't seem so restrictive.
|
50 turns is very restrictive... take a look at these battle results because of the restrictive game turn limits.
Friendly Combatants
Commanders: 2, killed 1
Enemy Combatants
Commanders: 4, killed 1
Regular Units: 91, killed 53
Magic Beings: 1, killed 1
Undead Beings: 64, killed 48
Thus my two SCs barely killed over 100 before one was auto-killed. YES, barely over 100 enemy troops killed from two SCs. All remaining enemy troops were fleeing yet I lost the battle because of the game turn limit.
Quote:
Tifone said:
I just would like someone to tell me what can an upper turn limit add to the game experience - actually, I see no advantage. While the things as they are have the advantage are:
-low-systems friendly for no long waits
-logical for the needs of the armies to reorganize
-a balance issue as the troops you have in the proximities of the battle (near provinces) should be able to join the fight after some time.
Really, why do you ask for an upper turn limit?
|
-utilizing high-systems means being able to play larger maps with larger battles on a more realistic level. It's unrealistic for battle turns to end so early considering each game turn is several months!
-each game turn is several months, yet the current battle turn limit is less than one day when examining battlefield actions.
-Your third statement would make sense if each game turn was a few days instead of a few months! You haven't played the game long enough to understand the needs.
* Now the needs for the increased game turn limits:
Allows for larger battles where the attacker isn't pressured to battle against an unrealistic clock which forces retreat.
Helps prevent SCs from being auto-killed when victory was so close.
Provides a game which can better utilize the computers of today and tomorrow which won't recognize any delay from increasing the game turn limits.
Quote:
Tifone said:
Even an adjustable issue - I dunno. Wouldn't that create a lot of confusion for the MP games? I mean, having battles ending at 50 turns or at 200 goes for a ground-breaking change in gameplay. Deciding a turn limit for every MP game, while many adjusts it in SP the way they like, could end up being uncomfortable for people used to different battle tactics.
I don't wanna do destructive criticism for that. I would like someone explaining me the point, if there is any. Peace
|
You're too new(green) playing Dominions_3 to have identified the importance of increasing the game turn limit so I'll try and explain the points. The main reason is forcing an auto-retreat and auto-kill after 50_turns is unrealistic where each game turn is several months. Second SCs are being killed by not enemy units or spells but because of a game turn limitation which is illogical and painfully wrong. Third it prevents gamers from attacking some large armies knowing they will be also fighting a game battlefield clock which is not even close for matching the several months of each game turn.
Ideally a battlefield turn limit should be adjustable.