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Old July 21st, 2008, 04:42 PM
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Default Re: Patch notes

Quote:
Tifone said:
I exit that discussion. It's like trying to explain why a soccer match must be won within 90 minutes. Like Baalz said, this is the rule of the game, play keeping it in mind.
Game Rules is one thing as these are clearly defined within a manual and when reviewed will logically make sense.
As mentioned earlier these are not 'game rules' these are game limitations causing painful and unjust results. These current game limitations exist to prevent battles from going on forever, however these limitations should be improved to provide a more realistic fantasy and more justified battle results.

Quote:
Tifone said:
No, let's change it! As the shoes are becoming better, players can run for 180 minutes, this will keep the game alive for years, not its flavour. If your team doesn't have anybody in attack, but everybody in defence, the match should not finish until you have done all the goals you need to win.
You are comparing game rules with game limitations... these are completely seperate. Even KO explained the 50_turn battlefield limitation is to prevent turn processing from lasting forever. A game rule of 50_battlefield turns would be if the game manual spoke of some all powerful third entity(God_of_War?) which destroyed all things on a battlefield beyond 50 turns.

Quote:
Tifone said:
You can't lose a mindless SC because of the turn limit. You can even let him with just a 1dmg attack only, firepower is a useless addition. Just keep him with high regen and defense, he must fight for possibly 200 turns in just one month, if nobody is able to kill him he should never stop working - even if being mindless gives him only the disadvantage of being unable to route and plenty of advantages.

Golems already survive over one thousand game years... there's no logical reason which justifies a game mechanic killing them when more realistic game mechanics can exist.
To better understand this scenario... let's say(hypothetically) mages could only cast 5 spells during battles because the game engine couldn't handle any more spells. This wouldn't be a game rule... this would be another unrealistic game limitation. Luckily this is not the case.

Quote:
Tifone said:
Next thing to change: the Rituals. That's "illogic" a mage casting one ritual in one month, not a rule of the game, that's a "boundary"! Mages should cast as many ritual as the pc, becoming always more powerful, lets you do before imploding.

A casting ritual can realistically take a month since many variables go into casting a ritual. A more complex game would allow different time variables for rituals where one ritual may take 12 game turns yet another ritual might be able to be casted 12 times within 1 game turn. This would be more suitable for let's say DOM_5.

Quote:
Tifone said:
Sorry, I just became tired of this It just doesn't seem me this big problem, but for many is so, and still can't understand why, it makes perfect logic into the game mechanics.
It's not a big problem, but it's a very painful problem when it does occur since the result is unjust and illogical. I hope Illwinter has a chance to improve upon this game limitation.
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