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JimMorrison said:
I think the illogical part, is this sort of unstated assumption that there should be no reason that the -only- (read: single, no other options) thing you have available to break this siege, must be sufficient.
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They are sufficient for breaking the siege, however they are not sufficient to break the siege within the fixed 50 turn time limit. So it has nothing to do with whether they are strong enough, it's do they have enough time before being auto-killed?
Quote:
JimMorrison said:
Yes it's just the AI and all, but if your SCs are not built in a way that can handle an army of 450 under pre-existing and well understood game mechanics, why would you send them in there and then complain?
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It's because they are being killed by an unrealistic source unrelated to anything from my enemies on the battlefield.
Quote:
JimMorrison said:
You routed KO, you should be able to route 450 AI chaff.
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Yes, I could route 450 AI chaff... if I just had enough time.

Several options for improvement exist... I know Illwinter is busy, so any improvement would be nice.