Re: Proportions mod Version 2.2 released
Ok, there shall be more PD from the AI. I had some WP's with PD included, I thought, but I guess either they're using PD beams, or haven't researched PD by the time you attack them, or something. If I tag the self-defense cannon for the AI to find, it should be pretty easy to get the AI to make its homeworlds rather missile resistant.
I don't think it's possible to put planet-wide shields on WP's. I could try to use the Planet - Shield ability, but it's not phased (the phased ability used on facilties is the unit component ability).
However, if Gold 1.67 is like Pre-Gold 1.49, then I think the lowest-hitpoint units on planets tend to get hit first, and before population and facilities, meaning that small WP's with cheap defense components can be used to "protect" most units.
What I should probably do, though, is add a string of planetary shield generator facilities to the standard tech tree (making the ancient tech just out-perform it for a greater investment).
Note too that all of the cultural facilities include phased shield gen to represent the difficulty of destroying these, and the added potential to shelter units on planets with these.
On homeworlds, it takes a pretty large and sustained firepower just to get through the CC "shields".
PvK
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