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Old July 22nd, 2008, 07:09 PM

TheMenacer TheMenacer is offline
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Default Re: Patch notes

Quote:

I didn't say I hated hero's and anti heroes, or characters.

I hate SC's. To be specific, Dominions(x) implimentation of battlefield heros.

Why? Hmm.. because there doesn't seem to be anything *heroic* about them. The game doesn't set up as a MMRPG; its more spreadsheet and battle tactics. Were it otherwise, I would strongly enjoy them. We argue whether frost brands are more effective than fire brands due to the 2 extra pts of damage....

Why? Because we have 8-10 army units - each supposedly crafted to reflect their nations strengths and tastes. And yet uniformly all but 1-2 of them are pointless in just a few turns.

Why? Games, like theatre, involve a suspension of believe.
We play in a certain fantasy world - with a certain map.
As part of those rules - we are told that these nations exist, and their militaries are primarily composed of these units.

You can imagine a history of military combats - of battles won and lost. Only you can't. Because those army units would never exist. Nations would have evolved SC's - not army units.

The logical disconnect - the loss of 'suspension of disbelief' is irritating. Its like interrupting the writing of Xanadu, or more prosaicly, someone interrupting your favorite TV show. Every time I play.

Now THAT would be an interesting Mod.
A Mod where there were no army units - only starting SC's, and starting equipment you could make. Starting spells.
I always assumed that the empires that we were playing were literally composed only of their capital province (plus however many you set in the game settings). It sort of makes sense, they've got so much more population than their neighboring kingdoms that you could reasonably say that they're a world power. Indy provinces all have their own unique cultures and army lists, but we don't get to see them because they're all too insignificant in terms of the movers and shakers in the world. Plus they didn't have a pretender god come a'knocking and telling them to become aggressively imperialistic, seizing independent kingdoms and claiming their money and, more importantly in the creation of SCs, the magical resources lying inside of their territory.
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