Well as for being slow you might be right but there are some strategic reasons for holding back.
I am sure both Pan and I were less aggressive than otherwise would be the case given that both of us wanted to see the other suffer more losses fighting against Mic. And TC has Tart's that turn off every other turn not to mention we blinded half our northern troops thinking the Chalice would provide a 1-turn cure, which interestingly it has not. Solar brilliance seems to inflict a nasty, Chalice-resistant form of blindness, FYI.
So given TC is generating 200+ gems with almost 100 provinces and a huge income thanks to the Well of Misery, inflicting death by papercut vs. Mic seemed to be a good strategy while working behind the scenes towards the inevitable Pan showdown. Unfortunately the micro to do all this takes a long time to do it justice.
But I do have some surprises so happy to play one or a few more “aggressive” turns or even try to lay siege to Mictlan for kicks. Especially if we agree to an end so I don’t have to do all the micro it takes to deal with remote attack defense and preparation for fighting Pan and probably Agartha once/if Mictlan falls. Maybe we can just let some of our armies duke it out for fun?
We can re-introduce you to the empowered Supreme Minister of TC - the leperous immortal master of the iron of crutch (think the Emperor in Star Wars) who will be “persuading” more Mictlanese to join the TC collective. And our Tart called Despair recently returned to her senses with some fascinating spell combos.
Anyway, lets hear what spacht and hoo have to say. I will get my turn in tonight at least to give Mictlan the blood it ever thirsts for. Shaik will be avenged
