View Single Post
  #79  
Old May 24th, 2002, 08:22 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Proportions mod Version 2.2 released

Quote:
Originally posted by oleg:
PvK, another problem with drones:

Drone launcher cargo capacity is broken.
It is completely wrong to have 3(!!!) drone launchers to accomodate 1 drone.

Even if you think that default drone launchers
are most efficient cargo bays in the game, take into account its research cost:
DL-1 cost 10K and only marginaly better than CB-2 (6K). Yes, DL-3 is the best cargo bay available, but it is rather late discovery.
May be it is nesseccary to increase DL size to 40K, but please restore capacity to 100,140 and 180 for small, medium and large DL.
Why does a drone launcher have to be able to also store a whole drone? Just add a cargo bay. Well, I guess I can add the equivalent amount of size to provide cargo to carry one drone per launcher - that would make sense, but it won't take into account current cargo tech levels unless I made a whole heap of variants - this may tend to penalize empires that research advanced cargo tech. I guess I could do two types of drone launcher - one that is just the launcher, and one that includes enough space to hold a drone of the corresponding tech level, but is the appropriate size. I don't want to make the drone launcher the best cargo/size ratio component or there will be weenies using them to haul population around, and so on.

Quote:
Right now (take into account the broken speed of drones) Proportions is completely drone free
Aw come on. Your suggestions are good but you're exaggerating. As I said before, even a slow large drone can be more effective than a faster smaller one. The cargo change to launchers isn't going to make much practical difference because you can already use cargo on drone launchers, and after the change it will probably still be a good idea. And finally, drones can be very decisive in Proportions as is, because they have no maintenance cost, and maintenance is much more important in this mod. Consider the cargo capacity of an undomed colony in Proportions (rather large). Consider that an enemy's fleet is seriously limited by maintenance costs. Hmm... there is some potential there.

PvK
Reply With Quote