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Old May 25th, 2002, 11:09 AM
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Default Re: Proportions mod Version 2.2 released

Quote:
Originally posted by oleg:
Speaking about cargo:

Please assign "star - unstable" to higher levels of Cargo bays. I remember what you told about optimising AI conservation of resources, but population transports are not the only ones using cargo bays. Mine layers, satelite layers, carriers, troop transports, etc all use cargo bays. It is practically impossible to make AI designs using "cargo" ability because of the variable size of starline modules. If AI will underutilize space on transports with CB 2/3 - so be it, no big deal.
I'll have to think about it. In general, the AI's hard coding isn't good enough to actually load any cargo-using ship (except pop transports) to the brim anyway, as far as I've seen. Since Proportions has an important trade-off of cargo bays between cost and capacity, and the gain isn't all that much for the more expensive ones, it's really best for human design artists - I think the AI would mostly (or entirely) waste its resources on it. Also, since cargo tech includes supply storage, and high-tech supply storage is something the AI can really use, it can't be fairly limited by having AI's choose through research.

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