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Old May 7th, 2002, 04:13 AM
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Default Re: AI Patcher for QNP?

What my AI patcher does (when set on "generic QNP") is scan through an AI's designcreation.txt file.

If it sees any ship with a non-zero desired engines setting, it will go and add a miscellaneous ability to the design.
The miscellaneous ability is "Standard Movement" (ie: any engines, more thrust is better)
The Propulsion Factor is used to fill in the "Spaces per one" setting.

For the defualt of 45, this equals approximately 33 engines on a 1500 KT baseship, dropping linearly for smaller ships.


Notes on AI designcreation.txt and engines:
The required speed = # of engines to add immediately after Bridge/CQ/LS.
The Desired Speed = after adding other required components, add engines until total thrust is at least this amount.
Miscellaneous ability = Try to add "ship size in KT" / "spaces per one". This is a count of engines, not a sum of thrust.


NB:
Thrust is defined as:
The sum of "Value 1"'s in the "Standard Movement" ability, added over an entire ship or set of engines.
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