Thread: RolePlay Mod
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Old May 8th, 2002, 05:57 PM
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Default Re: RolePlay Mod

Ah, yes. An idea I've been kicking around a bit...the race specific goals.
When I first played Suicide's Pirates, I started wondering what the goal of the pirate would be. Certainly hoarding treasure (resources), but that's a goal that goes nowhere in SE4. I doubt they would concern themselves with outright conquering of the universe. That's just one instance. Take an organic race. What would their goal be? No idea.

One idea I did have was race specific feuds. These would be determined before the game begins: everyone would have one race they must defeat. So the organics would have to kill the evil empire, the evil empire would hate the rebels, the rebels would have to kill the crystaline etc etc.

It could be done circular as stated above, or in pairs, but I think circular is better, as you really have to then fight two empires--defend against one and attack the other. The small races might be exempt from this, as say the pirates obviously can't handle an assualt from the largest empire. You might start next to the race you must defeat or across the galaxy from it. Who knows. Just an idea.

The real idea of this mod is to bring flavor to SE4.

Another idea I had to drum up interest in a roleplay mod, was to open it up to contributors. The way I am laying out the set up, it would be easy to add more races from others. All you would need to do, is create the racial trait, the derived tech, the components, the vehicles, and facilities and intel if needed. Then I just copy and paste. Some of the basic game will be changed, but nothing too severe.

More thoughts please.
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