Re: Repel is broken.
Kind of an ironic thread from the poison arrow man. Hahah.
This has been discussed before. It's something about the mindless tag that seems to remove the -2 to each subsequent repel.
You're wrong that repel makes units with high att and long weapons invulnerable to units with shorter weapons though. They can still attack if they pass a morale check, they just have a chance of taking 1 damage.
Before anyone states unequivocally that a mechanic is broken they should probably run a few tests.
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