Re: The Wonderful World of Armor
Ya, I'm pretty happy with the armor types in Proportions. I think Proportions' high-tech armors have more of an "emissive" effect than the emissive ones. The thing I like most about the system I use is that armor isn't "shot off" the ship the way it is in the standard game, and it is still possible to damage an armored ship's components with a lucky shot (as in real life - see accounts of actual battleship damage such as Bismarck, etc.).
As for how emissive currently works, I believe it is simply that damage below the E-level in a single shot or fighter group volley will be ignored. Damage above that, and the E-level is ignored. Makes for an annoying fine line between invulnerability and pointlessness. The SE3 system of emissive was much more interesting, but was based on damage being allocated in a different way. Ah well.
Baron, to get the AI to use a certain kind of armor, you can use the "bogus ability" method to tag it and then request it by that ability in the AI design files.
PvK
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