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LordChance said:
About nationals and poptypes its all fooling around to see what makes an improvement currently I run tests with only 7 set nations on a heavily modded map so its a controlled enviroment. One experiment so far is making human expansion harder (limiting usefulness of awe/fear) since its where the human player really starts to dominate the AI's.
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I have a mini-map I use for tests like this if you dont have one already. It makes it easy to do different terrains and nations, but have them close enough to test against each other in one or two turns. Its here as a "Battle Simulator"
http://www.dom3minions.com/downloads.htm
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About the timed events...well somewhere around the 3-4+ yr in most of the mp games with AI's we have run the AI can no longer keep up why because SC and thugs eat up their armies if they are a hundred or seven thousand. It would be interesting if at around that time it was possible to give the AI some possible solutions to such problems in a moderate amount since it rarely produces any by itself.
And it would open up some RPish elements to creating maps which are always fun since the games I play are rarely about balance just a fun and challanging pasttime.
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Check out this thread...
http://www.shrapnelcommunity.com/thr...6&o=31&fpart=1
It did just strike me has anyone made some real tests between the diffrent AI models for singleplayer, aggressive seems the better/harder one since its more ready to push early but who knows...
By the way D3 mapmaking and modding is very much exciting because on one hand you seem to be able to do everything and on the other everything but what you really want

I'll continue the mad experiments tonight
/Cheers LordChance
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